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Trading card game

The world is a contract

Eight companies trade on the market. Two more are only rumour. No cause worth fighting for except the one paid up front.

Get the latest development news, the first cards, and word the moment the campaign opens.

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The world is a contract.

Loyalty is a currency.

Power is the only truth.

No glory. Only objectives.

SYSTEM / 002

How it works

Four design decisions that shape every single game.

01

Won by control

The board isn't cleared by force, it's occupied. Every square you take is a square your opponent can no longer use, and the game is decided by territory long before it's decided by casualties.

02

Squads, not heroes

Three copies of the same unit merge and level up. Nobody reaches the end of a contract alone: loose cards are expendable until they form a squad.

03

Ten factions

Stealth, assault, survival, engineering, air dominance, looting. A faction doesn’t hand you a different way to win: it forces a different way to lose.

04

No luck cards

There's no random draw that flips a game on the last turn. Everything you lose, you decided three turns ago — you just didn't know it yet.

FACTIONS / 003

Who fights

Eight companies trade on the market. Two more are only rumour.

  • 01

    The Night Whisperers

    Hemates

    Stealth, sabotage and infiltration
  • 02

    The Boar Legion

    Orcs

    Vanguard and assault
  • 03

    The Sand Regulars

    Humans

    Desert and extreme heat
  • 04

    Order of the White Lily

    Elves

    Medical care, rescue and pharmaceuticals
  • 05

    Lion Shield

    Dwarves

    Engineering and combat vehicles
  • 06

    Air Brigade

    Mixed

    Air dominance
  • 07

    Mecha Corta

    Goblins

    Looting and anarchy
  • 08

    The Mountain Hunters

    Volvids

    Tracking and high mountain
  • 09

    GHOST

    Unknown

    Special operations
  • 10

    The Black Market Agents

    Unknown

    Intelligence and shadows

Visual identities in development.

Read the full files →

STATUS / 004

First set in production

We're closing the first set: card art, rulebook and tactical board. If you want to follow development or talk distribution, get in touch.

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