Skip to content

The Company

A small project, made slowly, in no rush whatsoever to ship one more game.

TEAM / 020

Who we are

ToM comes from two people, two disciplines and one shared obsession: building a game we would want to play ourselves.

Rafa is behind the original idea, the mechanics and the gameplay. Cisko shapes its universe: design, illustration, 3D, web and all the visual identity that turns those rules into a world.

Mission

ToM does not want to be just another card game that shows up, sells and stays there. We want to build something that grows alongside the people who play it: listening, testing, getting things wrong, improving, and moving forward step by step with a community around the project.

We are making a card game of military strategy and fantasy, fast and deep, where factions, units, abilities and decisions combine so that every game tells its own story.

We do not want to launch a finished product and ask you to step into it.We want to build a world and open the door while we do it.

Rafa and Cisko, the team behind Task of Mercenaries
Rafa & CiskoThe Task of Mercenaries team
PROCESS / 021

How we work

01

Game design

System first, theme second. No faction exists until it brings a way to play that the others don't already cover.

02

Art direction

One dirty, muted base palette, with colour saved for what genuinely has to be read. A card works from a metre away or it doesn't work.

03

Production

Matte finishes, spot varnish and metallic stamping only where it earns its place. We'd rather have a short set done well than a long mediocre catalogue.

STATUS / 022

Where we are

Game system
Locked
Factions and identity
In development
First set artwork
In progress
Rulebook
Being written
First print run
No date